Chart the sector
Every run draws a fresh branching map. Battles, elites, shops, meteor fields, places to catch your breath — your route, your risk.
A handcrafted roguelite space shooter. One thumb, endless swarms, zero ads.
Raw gameplay, captured straight from the device. No cuts, no cinematics — just a ship, a bad neighbourhood, and one thumb doing all the work.
assets/gameplay.mp4Every run draws a fresh branching map. Battles, elites, shops, meteor fields, places to catch your breath — your route, your risk.
Eight formation patterns, from snaking trains to pincer dives. Full-clear a wave and it drops a fire-rate boost.
Ice, fire, lightning and poison wingmates, three tiers each. They turn a pea-shooter into a light show.
A shielded capital ship. A carrier with a mean door habit. A dreadnought whose beam you will learn to respect.
Every run feeds permanent upgrades between climbs. The sector resets — your arsenal doesn't.
$2.99 once. No ads, no in-app purchases, no energy timers. The whole game, yours.
IMG_8749.PNGIMG_8741.PNGIMG_8747.PNGIMG_8722.PNGIMG_8721.PNGIMG_8732.PNGThe press kit has a factsheet, clean screenshots and the trailer — everything zipped and ready.
Simple Ideas is Salih — a one-person studio in İzmir, Türkiye. Five years of shipping mobile apps, a psychology degree, and a lifelong shmup habit that finally became a game.
Almost in Orbit is the studio's first title: designed, coded, balanced and launched by the same pair of hands. Open to collaborations and interesting mobile work.
salih@simpleideas.netcrew size: 1 · morale: high