Chart the sector
Every run draws a fresh branching map across three sectors. Battles, elites, shops, a place to catch your breath and the odd mystery node — your route, your risk.
Out now · iPhone + Android

One thumb. Endless swarms. Zero ads.
$2.99 · Pay once, own everything
01 · the game
Every run draws a fresh branching map across three sectors. Battles, elites, shops, a place to catch your breath and the odd mystery node — your route, your risk.
Twelve formation patterns, from snaking trains to pincer dives. Wipe out a whole swarm and it may drop a power-up.
Ice, fire, lightning and acid wingmates, three tiers each. They turn a pea-shooter into a light show.
Every sector ends with a colossal boss. One of them has a beam you will learn to respect.
Every run feeds permanent upgrades in the Hangar. The sector resets — your arsenal doesn't.
$2.99 once. No ads, no in-app purchases, no energy timers. Plays offline.
02 · screens












04 · press
Factsheet, fresh screenshots and the trailer — all in one place.
05 · the studio
Simple Ideas is Salih — a one-person studio in İzmir, Türkiye. Five years of shipping mobile apps, a psychology degree, and a lifelong shmup habit that finally became a game.
Almost in Orbit is the studio's first title: designed, coded, balanced and launched by the same pair of hands. Collect Pixel Art is next.
salih@simpleideas.netcrew size: 1 · morale: high